WinSPWW2& WinSPMBT

Extended Features Map Editor

The Camo Workshops Map Editor

Available as an added extra feature on the CD only

This new map editing tool allows map editing in ways only dreamed of in the past!

 

At start up you will see....


           
Two Nations flag buttons - Selects two opposing nations . This works with the RND MAP button and the MAP LOC button. You don't NEED to set this up when building a map unless you plan to do some random map generating at some point

            Preferences - gives access to the same game preferences screens we use in the game and allows you to set the map dimensions

            Summer/winter/desert button - same as the editor in the game now. It allows you to pre-select the terrain type

            Date Dial - Self explanatory. It is needed to set up some of the fall and spring terrain so it's always best to set it for the month you want before starting a map

            Load Map button - Allows access to the custom map files

            Edit map button - Gets you into the editor

            Exit button - Exits the editor


            Select a custom map if you like or just press Edit Map

            You are now in a screen that looks pretty much what you are used to in the game scenario map editor.

( The screen shot below is just a section of the actual screen)

 

None of the actual map editing buttons is different than in the game.

There new buttons and what they do is as follows:

            Help- Will bring up a new Map editor help text screen

            Snapshot- Shortcut Key ":" (colon)- Now we get into the new stuff. This allows you to save an image of the map IN MEMORY for use later. Further down I'll detail how that can be used. A snapshot is essentially a copy of the entire map saved off into your own private clipboard. Use when loading another map to grab a part of the new map, take a snapshot, load the new map and copy a chunk of that, then hit Restore, you are back at your original map, with a section of the second map ready to paste in the normal clipboard.

            Restore- This button will only appear AFTER you take a snap shot. This allows you to restore your map to the time you took the Snapshot.

            Undo- Shortcut Key "(" (left round bracket) - There are 12 undos. You no longer have to rebuild a map section if you make a mistake. If you place a terrain and then decide you don't like it..... no problem...press undo and it goes away. This is not just used for single terrain . If you place a stream from one corner of the map to the other corner then don't like it ..... no problem...press undo and it will go away. The same applies to Roads or Railways, hedges or trenches. This is set up so once you get to 12 terrain placements the 13th will overwrite the first ( and the 14th will overwrite ..and become--- the second undo ) so it's a constant loop. It does take a bit of getting used to but this is mainly there to give map makers a little wiggle room to make mistakes and correct them

            Redo- Shortcut Key ")" (right round bracket) - Try placing 6 bits of terrain on a map then press Undo 6 times and they will go away. Press REDO 6 times right after that and they will re-appear. This is a undo for the undo<g>

            Load Map- Shortcut Key "L" - This allows you to load pre-existing custom map while editing another map. That is also explained below

            Select- Shortcut Key "Z" - Now the fun begins. This is the start of the cut and paste routine. It may be easier at the start to load one of the maps you are familiar with and play with that or just build something quick on a blank map if you like. Once you have a map with something to cut and paste press SELECT and a new screen will appear.

( The screen shot below is just a section of the actual screen)



           
Mark- Shortcut Key "A" - This sets the first x/y co-ordinate for the cut-and-paste routine. Go to the map and for this test select a smallish 10x10 hex area. Click the cursor on the map in the upper left part of the area you want to cut out then AFTER you have clicked on that point of the map Press MARK. You will see that hex go dark. Now pick the LOWER RIGHT point of the cut out area you want and click on the map at that point then press...

            SET - Shortcut Key "S" - You will see the entire zone you selected turn dark as in the example above. Now press......

            Copy -Shortcut Key "C" - You have now copied that section of the map. When you press copy you will see a message appear ( depending on how long you have your message delay set for), then you will be returned to the main editing page.

That message tells you if the X or Y co-ordinate was even or odd. Roads, streams, trenches etc etc etc. NEED their X and Y co-ordinates to be the same even/even, odd/even/ even/odd, odd/odd paste point as their cut point otherwise the road/trench/stream etc looks like exploded spaghetti. It is a factor of the hex mapping system used by maps, especially for vertical roads which can be offset from the hex the graphic appears in. There are safeties built in that prevent you from pasting the copied section in the wrong place but you need to be aware of the issue. If you try to paste it into the wrong place the editor will shift it to the nearest point that DOES match the paste X/Y even/odd scheme.

You now have a section copied and you want to paste it someplace. If you read the message it may have told you the X co-ordinate was odd and the Y was even. Again.. this is NOT critical. The editor will fix it if you do paste it wrong so for now find another spot you want to paste this section. Click on the desired target location with the cursor and the hex will highlight in red. IF this IS the hex you want to paste to now press PASTE. A message will appear on the lower left of the screen. Paste Here? Y/N. If this is where you want it press Y. IF the spot you pressed was out of sync with the X/Y Odd/Even offsets it will tell you which was out and it will select the next closest point that DOES match the clipboard section's X/Y Odd/Even offset. After a few tries, you will get the hang of how the offsets work, and where to select the original cut or copied section from and where it is valid to paste these sections to.

            That completes your cut and paste. If you don't like where it went....press UNDO and it will go away. There were other buttons on that Mark and Set Select screen..

         CUT- Shortcut Key "V" - Use this to REMOVE a section of map to the clipboard and replace it's selected area with base terrain

STOP- Shortcut Key "Q" - Stops the process of cut and paste and takes you back to the main screen

        ZAP- Shortcut Key "Z" - Clears ALL terrain from the selected section and replaces it with the base terrain for whatever season you selected on the first page. It is a CUT without the copy of the selected terrain to the clipboard, if say you want to clear a zone, but not lose what is currently in the clipboard.

        -DAMAGE - Shortcut Key "P" - On this page this button removes all damage from the selected area (including any stray infantry fire trenches or vehicle revetments that may be left over if this was a scenario map)

        ALL- lets you select the entire map. This can be handy when selecting a small map to paste into a new larger map.

        Now back to the main screen where there are a few buttons left to explain

( The screen shot below is just a section of the actual screen)

 

        PASTE. Shortcut Key "~" (tilde) - A message will appear on the lower left of the screen. Paste Here? Y/N. If this is where you want it press Y. IF the spot you pressed was out of sync with the X/Y Odd/Even offsets it will tell you which was out and it will select the next closest point that DOES match the cut's X/Y Odd/Even offset. After a few tries, you will get the hang of how the offsets work, and where to select the original cut or copied section from and where it is valid to paste these sections to.


       
Clr Cursor (Clear Cursor ) Shortcut Key " " (space bar) - Allows you to  "wash your brush" of whatever terrain you had been using so you can click on the map without placing whatever terrain you had been working with. In other words it returns your cursor to a selection item and not a terrain placement tool.

        -DAMAGE. Shortcut Key "!" (exclamation mark) -Removes ALL damage from everywhere on the map. This can take some time - there is a progress meter to let you know the progress.

        RND MAP- generates a random map for the two nations you have selected based on climate and month

        MAP LOC- Allows you to call up a Battle location OR the Random map generator

        QUICKSAVE- Allows you to save your map quickly in slot 999. If you have been working with the editor as you read through this email you will have noticed that the maps are already being Autosaved in slot 999 every five minutes. This gives you a quick way to save the map without needing to go through the full save screen process.

        There are ways to use this that may not be obvious until you play with it a bit. For example. If you are building a map but want to use features from three other maps. NO problem.

        1] from your new base map press Load map
        2]Copy the section from the new map you want to paste into the new map
        3]Press UNDO three times..this brings you back to your new base map
        4]Pick a point on the base map then press PASTE and the section of the old map in now pasted to your base map. If you are happy with that press SNAPSHOT to save the new map in memory and press Quicksave to save it in Slot 999 ( or use the red save button and save it wherever you like)

            This way you can cut and paste from as many maps as you like

            You can also trim maps to fit. Where there is a big empty area on one side of the map the "active" area of that map can be cut out and pasted to an empty map in about 15 seconds. You CAN use the grey border hexes as Mark and Set points if you like.

Note on Damage removal. Destroyed bridges will not be restored, you will have to rebuild them manually. Buildings can be a problem as when these are destroyed, the associated building markers are removed. The repair damage code looks for particular building icons and tries to rebuild from that information. It may well have problems on multiple hex buildings. You should mouse over your biding after a damage repair, to ensure that they report as stone or wooden buildings as expected, and are not reporting as rough as well. Any such problem cases would need to be bulldozed manually and rebuilt.


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